If we use programming to make games. Why not using it as main mechanic?

In this game, we use a simple programming language to edit the level and pass through it.

Controls

W, A, S, D - move

Mouse - Look

E - Interact

Ctrl + Enter (when in console mode) - run the code

Esc - exit the console mode or pause

Commands

You can call commands by writing their names followed by a left parenthesis "(", arguments separated by commas "," and ending with a right parenthesis ")".

- select - Select a node in the level to apply commands (example: "select(Block)")

- move - Move the selected node to a direction (left, right, front, back, up or down). First argument should be a number and the second the direction (example: "move(10, left)")

- scale - Scale the selected node (example: "scale(2)")


After running the command, you can't modify the code, if you did something wrong, try pausing the game and selecting "retry".

Published 22 days ago
StatusPrototype
PlatformsHTML5, Windows, Linux
AuthorThe Infinity Glitch
GenreSimulation
Made withGodot

Download

Download
linux.zip 27 MB
Download
windows.zip 36 MB

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